Writing Tools & Software
Wonderdraft Asset Installation That Actually Works
You downloaded a beautiful mountain pack from CartographyAssets. You extracted it to the right folder. You restarted Wonderdraft. Nothing shows up. Here's what's actually going wrong.
The asset pack appears in your menu. You can see its name. But when you click on it, the symbols panel is empty. No mountains. No trees. No icons. Just a blank list where your new content should be.
This is the most common problem Wonderdraft users face, and it's almost never a corrupted download. It's a folder structure problem. Wonderdraft expects assets arranged in a specific hierarchy, and if anything is one level too deep or too shallow, the software finds your pack but can't read its contents.
The fix takes about thirty seconds once you understand what's happening.
The Windows Unzip Trap
Windows' built-in extraction tool creates an extra folder that breaks everything.
Here's what happens. You download a file called AwesomeMountains.zip. You right-click and select "Extract All." Windows creates a folder called AwesomeMountains. Inside that folder is another folder, also called AwesomeMountains, which contains the actual asset files.
You drag the outer folder to your Wonderdraft assets directory. Wonderdraft sees the pack name but can't find any content because your sprites are now one level too deep. The software expects assets/AwesomeMountains/sprites/mountains/ but you've got assets/AwesomeMountains/AwesomeMountains/sprites/mountains/.
This is the number one cause of "assets not showing" in Wonderdraft.
The Fix
Open your assets folder and look inside the pack you just installed. If you see a single folder with the same name as the parent, that's your problem. Open that inner folder, select everything inside, and move it up one level into the parent. Delete the now-empty duplicate folder.
Your structure should look like this:
Wonderdraft/assets/AwesomeMountains/sprites/mountains/[image files]
Not this:
Wonderdraft/assets/AwesomeMountains/AwesomeMountains/sprites/mountains/[image files]
Prevent the Problem Entirely
Use 7-Zip instead of Windows' built-in extractor. 7-Zip extracts the archive contents directly without creating the duplicate wrapper folder. Download it free from 7-zip.org, then right-click your downloaded .zip file and select "7-Zip > Extract Here" to unzip directly into your current location.
Alternatively, extract to your Desktop first, then manually move the correct folder into your Wonderdraft assets directory. This extra step lets you verify the structure before installation.
Finding Your Assets Folder
Wonderdraft stores user data in different locations depending on your operating system. Here's where to find your assets folder:
Windows: C:\Users\[YourUsername]\AppData\Roaming\Wonderdraft\assets\
Mac: /Users/[YourUsername]/Library/Application Support/Wonderdraft/assets/
Linux: /home/[YourUsername]/.local/share/Wonderdraft/assets/
On Windows, the AppData folder is hidden by default. The fastest way to get there: open File Explorer, click in the address bar, type %AppData%\Wonderdraft, and press Enter. This takes you directly to your Wonderdraft user folder.
You can also access this from inside Wonderdraft. Go to the Menu and select "Open User Folder." This opens your Wonderdraft directory in your system's file browser.
Understanding Asset Types
Wonderdraft organizes assets into distinct categories, and each type goes in a specific location. Mixing these up causes assets to disappear or behave incorrectly.
Sprites (Symbols, Mountains, Trees)
Sprites are the icons you place on your map. They live in the sprites folder inside your asset pack, organized into three required subfolders:
sprites/mountains/for mountain rangessprites/trees/for forests and vegetationsprites/symbols/for cities, landmarks, icons, and everything else
Mountains and trees behave like brushes. Click and drag to place random variations across your map. Symbols place one at a time with each click.
Within each of these three folders, you can create as many subfolders as you want with any names you choose. These become the categories that appear in Wonderdraft's selection panel. For example, sprites/symbols/Cities/ creates a "Cities" category, while sprites/mountains/Volcanic/ creates a "Volcanic" mountain brush.
The image files (.png) go directly inside these category folders. If you nest them any deeper, Wonderdraft won't find them.
Textures
Textures cover large areas of your map: ground, water, and path surfaces. They go in a textures folder, organized by type:
textures/ground/for land texturestextures/water/for ocean, lake, and river texturestextures/paths/for road and trail surfaces
Some texture packs also include subfolders for boxes and frames, which provide decorative borders and cartouches.
Brushes
Custom brushes work differently from sprites. They don't go inside your asset pack folder. Instead, brushes live directly in Wonderdraft/brushes/, at the same level as the assets folder, not inside it.
Drop your .png brush files directly into this brushes folder. No subfolders, no additional organization. Just the image files.
Fonts
Custom fonts go in a fonts folder inside your asset pack. Wonderdraft accepts TrueType fonts (.ttf files). Your custom fonts will appear at the bottom of Wonderdraft's font list, not in alphabetical order, so scroll down to find them after installation.
Themes
Theme files (.wonderdraft_theme) don't go in the assets folder at all. They belong in Wonderdraft/themes/, a separate folder at the same level as assets.
The Correct Folder Structure
Here's a complete example of a properly structured asset pack:
Wonderdraft/
├── assets/
│ └── MyFantasyPack/
│ ├── sprites/
│ │ ├── mountains/
│ │ │ ├── SnowPeaks/
│ │ │ │ └── [.png files]
│ │ │ └── Volcanic/
│ │ │ └── [.png files]
│ │ ├── trees/
│ │ │ ├── Deciduous/
│ │ │ │ └── [.png files]
│ │ │ └── Pine/
│ │ │ └── [.png files]
│ │ └── symbols/
│ │ ├── Cities/
│ │ │ └── [.png files]
│ │ └── Landmarks/
│ │ └── [.png files]
│ ├── textures/
│ │ ├── ground/
│ │ │ └── [.png files]
│ │ └── water/
│ │ └── [.png files]
│ └── fonts/
│ └── [.ttf files]
├── brushes/
│ └── [.png brush files]
└── themes/
└── [.wonderdraft_theme files]
The asset pack name (MyFantasyPack) can be anything you want. The folder names inside it (sprites, mountains, symbols, etc.) must match exactly what Wonderdraft expects.
Build the World Your Assets Represent
Custom mountains, trees, and symbols make your map look unique. The 16 Domains of Worldbuilding makes the world underneath feel unique, covering geography, climate, culture, religion, and 12 other dimensions of setting design.
Get the 16 DomainsFree resource. One of 75+ storytelling frameworks on Loreteller.
Enabling Assets in Wonderdraft
Installing assets to the correct folder is only half the process. You also need to enable them in Wonderdraft before they appear in your tools.
Create a new map or open an existing one. Go to Menu > Assets (or press the Assets button in your toolbar). You'll see a list of all installed asset packs. Find your new pack in the Custom section and check the box next to its name.
Save your map. This locks in your asset selection so you don't have to re-enable the pack every time you open the project.
If you want certain assets enabled by default for all new maps, enable them in a fresh map, save it as a template, then use that template as your starting point for future projects.
Troubleshooting Common Problems
Asset Pack Appears But Contents Are Empty
This almost always means your folder structure is wrong. Open the asset pack folder and check for the duplicate folder problem described above. Verify that your sprites are organized into sprites/mountains/, sprites/trees/, or sprites/symbols/ with exactly one additional subfolder for categorization, then the .png files directly inside that.
Fonts Don't Appear in the Font List
Custom fonts show up at the end of the font list, not alphabetically. Scroll all the way down. If they're still missing, verify that your font files are in assets/[PackName]/fonts/ and that they're .ttf format. Restart Wonderdraft after adding fonts.
Brushes Don't Appear
Brushes don't go in the assets folder. They go directly in Wonderdraft/brushes/. No subfolders, just the .png files dropped directly into the brushes folder.
Themes Don't Apply
Theme files belong in Wonderdraft/themes/, not in your assets folder. The file extension should be .wonderdraft_theme.
Assets Worked Before But Now They're Gone
Open your map and check the Assets menu. Your pack may have become unchecked during an update or file move. Re-enable it and save your map.
Using Mythkeeper for Automatic Installation
If manual installation frustrates you, Mythkeeper handles it automatically. This free tool from the CartographyAssets community downloads and installs Wonderdraft assets with correct folder structure every time.
Download Mythkeeper from CartographyAssets.com. Install it like any Windows application. Point it at your Wonderdraft user folder, and it handles the rest. You can browse assets directly from CartographyAssets, download them, and install them without ever opening a file browser.
Mythkeeper also manages backups, lets you create asset profiles for different projects, and removes assets cleanly when you're done with them. If you download assets frequently, it saves significant time.
The tool is currently Windows-only, with Mac and Linux versions planned.
Where to Find Assets
CartographyAssets.com is the main hub for Wonderdraft content. The site hosts thousands of free asset packs from community creators, organized by type (mountains, symbols, textures) and style (hand-drawn, realistic, stylized). Most packs include installation instructions, though now you know the structure, you won't need them.
Creators like 2-Minute Tabletop, Elvanos, and Ti offer extensive free collections alongside their premium work. For a cohesive map style, pick one creator and stick with their packs. Mixing styles from multiple artists can make your maps look inconsistent.
Wonderdraft's official site also maintains a curated list of asset packs at wonderdraft.net/packs. These are vetted for compatibility and quality.
A Quick Installation Checklist
Before you close this guide, run through this checklist for your next asset installation:
- Extract using 7-Zip, not Windows built-in extractor
- Check for duplicate nested folders after extraction
- Verify sprites are in
sprites/mountains/,sprites/trees/, orsprites/symbols/ - Confirm .png files are exactly two levels deep inside the sprites folder
- Place brushes in the brushes folder, not inside assets
- Place themes in the themes folder, not inside assets
- Enable the asset pack in Wonderdraft's Assets menu
- Save your map to preserve the asset selection
Once you internalize this structure, asset installation becomes a thirty-second task. Your mountains will appear where they should, your symbols will populate correctly, and you can focus on what actually matters: building your world.