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16 Domains of Worldbuilding

A checklist of what a fictional world is made of: 16 domains in four groups, from the sky and the land to law, family and food. Each domain has four parts with a one-sentence definition, so you can see what you have built and what you have left out.

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Read through all sixteen domains first. Then choose the three to five your story depends on most and fill those in fully. For the rest, one line each is enough. You do not need all 64 parts before you start writing.

Answer The World once, for the whole setting. Answer Livelihood, Society and Culture once for each people or nation, and again for a single city if your story needs it.

The World

Cosmology

Origin

The creation story or scientific explanation for the existence of the universe.

The Sky

The sun, moons and stars, and the day, the year and the seasons they give the world.

Deities

The gods, goddesses, or cosmic forces active in the universe.

Afterlife

What happens after death.

Mechanics

Natural Laws

The fundamental physical laws that govern the universe.

Reality

What exists beyond the physical world: other planes, dimensions and the supernatural.

Magic

The rules and application of supernatural forces or abilities.

Technology

The level of technological advancement and its impact on society.

Go deeper: Magic System Checklist · Ultimate List of Combat Spells

Geography

Lands and Seas

Where the land and the water are: continents, islands, oceans, rivers and coasts, how large they are, and how far apart.

Terrain

The variety of landscapes, from mountains and deserts to forests and plains.

Climate

The overall weather patterns and their effects on the world.

Landmarks

Exceptionally recognizable natural features.

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Read through all sixteen domains first. Then choose the three to five your story depends on most and fill those in fully. For the rest, one line each is enough. You do not need all 64 parts before you start writing.

Answer The World once, for the whole setting. Answer Livelihood, Society and Culture once for each people or nation, and again for a single city if your story needs it.

The World

Cosmology

Origin

The creation story or scientific explanation for the existence of the universe.

The Sky

The sun, moons and stars, and the day, the year and the seasons they give the world.

Deities

The gods, goddesses, or cosmic forces active in the universe.

Afterlife

What happens after death.

Mechanics

Natural Laws

The fundamental physical laws that govern the universe.

Reality

What exists beyond the physical world: other planes, dimensions and the supernatural.

Magic

The rules and application of supernatural forces or abilities.

Technology

The level of technological advancement and its impact on society.

Go deeper: Magic System Checklist · Ultimate List of Combat Spells

Geography

Lands and Seas

Where the land and the water are: continents, islands, oceans, rivers and coasts, how large they are, and how far apart.

Terrain

The variety of landscapes, from mountains and deserts to forests and plains.

Climate

The overall weather patterns and their effects on the world.

Landmarks

Exceptionally recognizable natural features.

Go deeper: Inkarnate World Map Aesthetic Guide · 150+ Seamless Biome & Parchment Textures

Ecology

Biomes

The distinct ecological communities determined by climate, flora, and fauna.

Flora and Fauna

The plants and animals of the world, including any invented creatures.

Peoples

The thinking species or races of the world: what their bodies are like, how long they live, and where they are found.

Adaptation

How organisms change over time to survive in their environments.

Go deeper: Universal Biome Model

Livelihood

Resources

Made Goods

What people make, how they make it, and the famous objects among them.

Natural Goods

Materials and resources obtained directly from the natural environment.

Energy

Sources and forms of power used for work, heat, and electricity.

Scarcity

The limited availability and strategic location of resources and its implications.

Go deeper: Ultimate RPG Gear & Prices Reference (Great Net Equipment List)

Infrastructure

Transportation

Systems and methods for moving people and goods.

Communication

How information is conveyed across distances.

Public Services

Systems in place for the welfare and convenience of the public.

Health

Sickness and injury, who treats them, and how well.

Settlements

Founding

Origins and reasons behind the establishment of communities.

Layout

The kinds of settlement, how large they are, how they are laid out, and their notable buildings.

Population

How many people there are, where they live, and where they are moving.

Borders

Geographical or political boundaries defining territories.

Go deeper: City Size & Population Models · 35 Fantasy Cities & Urban Adventure Hooks · Ultimate List of Place & Thing Names (Premium Toolkit)

Economics

Commerce

The buying, selling, and trading systems within and between societies.

Wealth

The distribution and accumulation of resources and capital.

Currency

The medium of exchange for goods and services.

Professions

The variety of occupations available to individuals based on the society's economy.

Go deeper: 200+ Medieval Castle Professions · Ultimate RPG Gear & Prices Reference (Great Net Equipment List)

Society

Politics

Power

The structures and individuals that hold authority and influence.

Process

How decisions are made and executed within governmental systems.

Law

The laws, who enforces them, how the accused are judged, and how the guilty are punished.

Diplomacy

The management of relations and negotiations between different entities.

Go deeper: The Faction Design Blueprint (Premium Toolkit) · 7 Directions of Leaders

Class

Stratification

The division of society into different social classes.

Status

The social standing or prestige of an individual or group. Factors include lineage, health, age, sex, race, wealth, technology, magic, etc.

Mobility

The ability to move between different social strata.

Discrimination

Unfair treatment based on class, race, gender, etc.

Affiliation

Family

Family, marriage, who counts as kin, and what is expected of men, women and children.

Factions

Groups within larger communities with specific agendas or interests: government, business, community, religious, political, criminal, etc.

Identity

The sense of self and belonging among individuals or groups.

Warfare

Who fights, with what weapons, and how wars are waged and ended.

Go deeper: The Faction Design Blueprint (Premium Toolkit) · 12 Qualities of Effective Organizations · Dunbar's Number of Social Groups · 5 Ecologies of Human Belonging

History

Epochs

Distinctive periods that define the major phases of world history.

Rise and Fall

The rise and fall of dominant political entities, their influence, and the movement of wealth.

Turning Points

Key events that changed the world: wars, disasters, migrations and discoveries.

Lore

The foundational myths, legends, and recorded history that shape cultural identities.

Culture

Religion

Teachings

What the faith teaches about the world and how to live, and the sacred writings that hold it.

Practice

Worship, ceremonies and rites, and the places where they are held.

Clergy

Who leads the faith, how they are chosen, and what power they hold.

Heresy

How alternate beliefs are handled by the dominant religious power structure.

Go deeper: 9 Stages of Spiritual Growth

Values

Legacies

What societies aspire to be remembered for by future generations, and what is most remembered about those who came before.

Ethics

The moral principles that guide behaviors and decisions.

Priorities

What societies deem most important and worthy of attention or resources: arts, sciences, myths, health, work, freedom, etc.

Knowledge

What counts as true, who studies and teaches it, what is written down, and what is kept secret.

Go deeper: Character Values Wheel (Premium Toolkit) · 5 Moral Spectrums · 8 Modes of Knowing

Customs

Tradition

The inherited, established, or customary patterns of thought, action, and behavior: holidays, observances, the calendar, greetings, hospitality, etc.

Language

The system of communication used by a particular community or country.

Life Stages

How birth, childhood, coming of age, marriage, old age and death are marked.

Taboo

Prohibitions or restrictions on certain actions, behaviors, or discussions within a society, and the consequences for deviancy.

Go deeper: 7 Levels of Linguistics · Ultimate List of Phrases & Idioms

Daily Life

Food

What people eat and drink, how it is prepared, and how meals are shared.

Dress

Clothing, hair and adornment, and what they show about the wearer.

Homes

Where and how people live: houses, building materials and household life.

Arts and Leisure

The arts, games and sports people enjoy, and what they are for.

Go deeper: 25 Categories of Hobbies

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