For Writers Who Need Frameworks, Not Feelings

You've Got the Ideas. You Need to See How They Connect.

What your character values shapes every choice they make. Those choices drive your plot. Your plot serves your theme. It's all one system, and it runs on psychology.

Frameworks that show you how character, plot, and theme actually work together. Not generic advice. Working systems.

Free tools are free forever · Instant access · Premium toolkit · Character Forge

Free tools are free forever · Instant access · Premium toolkit · Character Forge

Free tools are free forever · Instant access · Premium toolkit · Character Forge

Story problems are psychology problems.

Characters fall flat when you haven't worked out their values, fears, and defenses. Your plot stalls when your character hasn't been forced to choose between two things they value. Your villain feels one-dimensional because they have conviction without contradiction.

Loreteller synthesizes 15 years of research from personality science, values theory, and narrative psychology into models that connect to each other. Learn how the system works, and every decision your character makes has a reason.

For writers and GMs who are full of ideas but can't see how they connect.

See It In Action

What These Frameworks Produce

Your character: A healer who can't stop helping people, even when it destroys her.

The Core Wound Blueprint Reveals:

Wound

Her brother died because she couldn't save him

Lie She Believes

"My worth comes from being needed"

Longing

To have value without sacrifice

Deepest Fear

Being useless when it matters

Armor

Codependency, solving everyone's problems

Surface Goal

"If I save this person, my failure is redeemed"

Now every scene writes itself. Her helping isn't kindness—it's compulsion. Her arc isn't "become nicer"—it's "learn she's worthy without sacrifice."

Your story: A detective who must solve a case that mirrors her own buried trauma.

The Hurricane Model Maps Her Journey:

1
Stasis

She's built a career on cold logic—emotions are for victims. Her thesis: "Distance keeps you safe."

2
Trigger

A case arrives that echoes her sister's unsolved disappearance. She can't stay distant.

3
Eye of the Storm

She thinks she's solved it. False victory. But the real killer is someone she trusted.

4
Darkness

Everything collapses. Her distance didn't protect her—it blinded her. She must feel to see.

23 stages total. Each one serves the theme. No more "something happens in Act 2"—you know exactly what and why.

Your scene: The mentor gives the hero a cryptic warning before disappearing.

The Scene Purpose Framework Scores It:

Plot

3/5

Warning creates stakes, but no immediate action

Character

4/5

Hero's doubt deepens, mentor's sacrifice foreshadowed

Theme

2/5

Thematic argument present but not tested

Total Score: 9/15

Borderline. The framework suggests: add a choice that tests the theme, or cut and redistribute the content.

No more guessing. Score every scene. Scenes below 9/15 need work. You'll know exactly where your draft is weak.

Your character: A knight who abandoned his post to save a child. Now he's hunted.

The Character Values Wheel Identifies Him As:

The Guard
Core Values

Honor + Order — a knight forged by hierarchy and code. But he also holds Mercy, far across the wheel.

Primal Drive

STEWARD — preserve the structures that keep people safe. His Liberator side asks: safe for whom?

Internal Conflict

Guard vs. Liberator — his code said hold the line. His conscience said save the child. He broke Order to serve Mercy.

Shadow Side

Order's opposite is Stimulation — the chaos he swore to prevent. By breaking rank, he became the disruption.

24 archetypes. Built-in conflicts. Know what your character values, what they'll sacrifice, and where they'll break.

Your beta reader says: "The pacing drags in the middle. I almost stopped reading."

The Story Diagnosis Framework Finds:

! Symptom

"Pacing drags" = Reader's engagement dropped. They felt time passing without investment.

? Likely Cause

Stakes plateau after Act 1. The protagonist isn't making choices — things happen TO them. No escalation.

+ Specific Fix

Add a midpoint choice that costs something. Make the protagonist complicit in the rising stakes — not a passenger.

50 common problems mapped. From "characters feel flat" to "the ending doesn't land" — each with symptoms, causes, and fixes.

25,000+ Creators Use These Tools

" I used the Character Values Wheel to build my campaign's villain. He's a Warden who values Safety and Tradition above all. My players spent three sessions trying to figure him out. Best villain I've ever run. - Marcus, DM for 8 years
" Beta readers kept saying my protagonist was 'hard to root for.' The Core Wound Blueprint showed me she's a Rescuer with an abandonment wound. Her pushiness isn't a flaw. It's armor. Next feedback: 'I finally get her.' - Sarah, novelist
" I've read Save the Cat and the Hero's Journey. Understood them intellectually, couldn't apply them. The Hurricane Story Model clicked because it's organized around theme, not plot beats. - James, screenwriter
The Loreteller System

One System. Three Ways In.

Everything here is built from the same research. How you use it depends on how you work.

Free Forever

Explore the Frameworks

75+ resources covering character psychology, story structure, worldbuilding, and more. Browse the models, understand the research, apply what resonates.

Browse Resources
$79 · Lifetime

Go Deep with the Toolkit

32 premium frameworks that guide you through each technique. The Core Wound Blueprint, Character Values Wheel, Hurricane Story Model, and more. Integrated systems where each tool's output feeds the next.

See the Premium Toolkit
From $4/month

Build with the Character Forge

The same psychology, turned into an interactive builder. Pick cards across 10 layers. A tension engine cross-references every choice with 5,000+ hand-written insights. Then drop multiple characters into ensemble analysis — map the tensions, alliances, and fault lines between them.

Build a Character — Free

Here's what the Forge does with four card picks:

VALUE

Approval

DEFENSE

Masking

STRENGTH

Humor

FLAW

Cruelty

Resonance Defense × Value

"The performance is calibrated to what the room wants, and the room's approval is what makes it worth performing."

Tension Flaw × Value

"Being wanted is what makes life worth living — and cruelty is the fastest way to become unwanted."

The free articles teach the fundamentals. The toolkit goes deep on theory. The Forge puts it in your hands. Use any on their own, or all three for the full system.

Built on Real Psychology

Not Invention. Synthesis.

These frameworks synthesize 15 years of research from established psychology and narrative theory:

HEXACO Personality Model NERIS Type Theory Schwartz Value Theory Haidt's Moral Foundations Hero's Journey Save the Cat Story Grid + 10 more models
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