Magic System Checklist

A checklist for designing a magic system: covers accessibility, cost, effect, and acceptance with detailed sub-questions and examples.

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Accessibility

Source

Where does the magic come from?

Key Questions:

  • • Is it divine, natural, or artificial?
  • • Does it require specific locations or conditions?
  • • Is it finite or infinite?
  • • Can the source be depleted or destroyed?

Examples:

Divine: Clerical magic from gods

Natural: Elemental forces, ley lines

Artificial: Mana crystals, enchanted items

Rarity

Can the magic be accessed commonly, or is it rare?

Key Questions:

  • • What percentage of the population can access it?
  • • Are there genetic or environmental factors?
  • • Does it require special training or education?
  • • Is it hereditary or can anyone learn it?

Examples:

Common: Everyone can learn basic spells

Rare: Only 1% born with ability

Elite: Requires expensive training

Eligibility

Who can access this magic?

Key Questions:

  • • Are there age, gender, or race restrictions?
  • • Do you need special bloodlines or ancestry?
  • • Are there personality or moral requirements?
  • • Can eligibility be lost or gained?

Examples:

Bloodline: Only descendants of ancient wizards

Virtue: Must be pure of heart

Training: Anyone who completes apprenticeship

Cost

Resources

What does one need in order to perform the magic?

Key Questions:

  • • Are there material components required?
  • • Do you need specific tools or implements?
  • • Is there a monetary cost involved?
  • • Are resources consumed or reusable?

Examples:

Materials: Rare herbs, precious metals

Tools: Wands, staffs, ritual circles

Energy: Mana, life force, emotions

Procedure

What does one have to do physically?

Key Questions:

  • • Are there specific gestures or movements?
  • • Do you need to speak incantations?
  • • How long does the process take?
  • • Can the procedure be interrupted?

Examples:

Quick: Instant with thought or gesture

Ritual: Hours of preparation and ceremony

Complex: Requires multiple steps and timing

Tradeoffs

What does one give up in order to do the magic?

Key Questions:

  • • Is there a physical toll on the caster?
  • • Do you sacrifice memories or emotions?
  • • Are there social or moral consequences?
  • • Does it shorten lifespan or cause aging?

Examples:

Physical: Exhaustion, pain, injury

Mental: Memories, sanity, emotions

Social: Reputation, relationships, status

Effect

Limitations

What are the limits of the magic power?

Key Questions:

  • • Is there a range or distance limit?
  • • Are there time constraints on effects?
  • • Can it affect living vs non-living things?
  • • Are there size or scale limitations?

Examples:

Range: Only works within line of sight

Duration: Effects fade after 24 hours

Target: Cannot affect sentient beings

Consistency

Does the magic always work the same way each time?

Key Questions:

  • • Are there random or chaotic elements?
  • • Does skill level affect reliability?
  • • Are there environmental factors?
  • • Can magic fail or backfire?

Examples:

Predictable: Always produces same result

Variable: Strength varies with conditions

Chaotic: Unpredictable outcomes possible

Consequences

What dangers or benefits does the magic bring?

Key Questions:

  • • Are there unintended side effects?
  • • Does it affect the environment?
  • • Are there long-term consequences?
  • • Can it be used for healing or harm?

Examples:

Environmental: Pollutes area with magical residue

Personal: Gradually changes caster's nature

Social: Creates dependency or addiction

Acceptance

Ubiquity

How much does the average person encounter the magic in their daily life?

Key Questions:

  • • Is magic used in everyday tasks?
  • • Are there magical services or businesses?
  • • Do people rely on magic for basic needs?
  • • Is magic integrated into infrastructure?

Examples:

Ubiquitous: Magic lights, heating, transportation

Common: Healing, communication, entertainment

Rare: Only in emergencies or special occasions

Taboo

What social customs or pressures are placed on using the magic?

Key Questions:

  • • Are certain types of magic forbidden?
  • • Are there religious or cultural restrictions?
  • • Is magic associated with evil or corruption?
  • • Are there social stigmas attached?

Examples:

Forbidden: Necromancy, mind control

Restricted: Only in private or designated areas

Stigmatized: Associated with lower classes

Laws

What rules and requirements are placed on using the magic?

Key Questions:

  • • Is magic regulated by government?
  • • Are there licensing or certification requirements?
  • • Are there penalties for misuse?
  • • Is magic use monitored or tracked?

Examples:

Regulated: Requires permits and training

Monitored: Magic use is tracked and logged

Restricted: Certain spells require approval

Case Studies: Magic Systems in Popular Fiction

Harry Potter (J.K. Rowling)

Accessibility:

Wizarding ability is hereditary but requires formal education. Source is innate magical blood.

Cost:

Requires wands, incantations, and specific gestures. Can cause exhaustion with overuse.

Effect:

Highly variable effects, some spells are unforgivable. Magic can backfire or be blocked.

Acceptance:

Hidden from non-magical society. Regulated by Ministry of Magic with strict laws.

Mistborn (Brandon Sanderson)

Accessibility:

Allomancy is genetic, only certain bloodlines can burn metals. Source is metallic arts.

Cost:

Requires specific metals to burn. Limited by metal reserves and personal strength.

Effect:

Each metal has specific, predictable effects. Can be enhanced through training.

Acceptance:

Noble houses control access. Mistborn are rare and highly valued by society.

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